Nick originally founded the VCGA (Vancouver Computer Graphics Association) in 2012 with the goal of bringing together the Vancouver Visual Effects, Film and Video Game Industry by offering social networking, training and open-source projects.Email Nick
Originally from Toronto, Ontario. Mike moved to Vancouver in 2016 to begin his career in Visual Effects with MPC as a Production Assistant working on films from Justice League, The Dark Tower, and Alpha, and proving himself as someone who goes above and beyond.
Mike is proud to be a part of VCGA and serves as the Membership Coordinator.Email Mike
Part project manager, part creative, and full of curiosity, Sharon is a project manager, educator and writer living and working in Vancouver, B.C. Her background includes an undergraduate degree in Communication at Simon Fraser University and complimented by 10 years as a project manager in Visual Effects for feature films.
Sharon is in charge of developing curriculum and content for VCGA-run training and mentorship programs.Email Sharon
Gary is in charge of day-to-day operations, like website maintenance, backups, upgrades, technical issues, programming needs, and technology planning. He is also heading the Job Portal Project, and in charge of overseeing development and expansion, as well as business needs of our Job Portal clients.
Aaron is pursuing a career in the VFX, game and animation industry and is working to further expand his skills as a modeler. He would like to focus on environments and props initially, though is not limiting himself to those roles so that he can expand his talent as a lighter, compositor, and FX artist.Email Aaron
Jonathan is a native Vancouverite. He grew up loving the visual arts and finding an appreciation for the process of two dimensional work, exploring traditional drawing and painting to three dimensional work in sculpture and ceramics. Since graduating from Vancouver Film School he has gained over a year and a half of experience in the film industry in stereoscopic conversion and rotoscoping at Gener8, Method Studios and ILM.
Patty is a graduate of Capilano University. She enjoys creating 3D content for environments and is looking to work in either film or games. She is very versatile and is proficient in Maya, Zbrush, Mari, and Substance Painter. She is a talented and dedicated artist and is able to create low to high poly models as well as texture, light, and render.